Heute wurde von Bohemia das neue Update 1.09 für die DayZ Standalone veröffentlicht. Das Update gilt für die Pc und auch für die PS4 und XBox. Das Update ist nun Verfügbar. Alle Neuerungen sowie Informationen findet ihr hier.
Mit dem neuen Update kommt wieder der Revolver zurück ins Spiel. Dies dürfte einige Cowboy-Fans bestimmt freuen. In den Revolver passen 6 Patronen der .357 Munition.
Zusätzlich zum Revolver wurde auch die Deagle wieder ins Spiel gebracht. Die Deagle ist in der Silber sowie in der Goldenen-Version findbar.
Die Entwickler haben außerdem an der Haltbarkeit einzelner Schusswaffen gearbeitet sowie bei allen Schalldämpfern. Somit sind Schalldämpfer deutlich haltbarer geworden und Waffen verlieren nicht so schnell an Qualität.
Eine weitere kleine Änderungen im Spiel ist die Tatsache, dass nun keine Waffen oder Waffenteile mit Klebeband repariert werden kann, dazu benötigt man jetzt ein sogenanntes Waffepflegeset.
Basebuilding – Zusatz
Basebuilding ist ein großes Thema in der DayZ Standalone. Seit der 1.09 kann man nun einen Fahnenmast in der eigenen Base aufstellen und daran eine Flagge nach Wahl aufstellen. Es gibt insgesamt 27 verschiedene Flagge, die man sich an seine Base aufhängen kann.
Die Flagge zeigt auch an wie „aktiv“ der Spieler oder der Clan der zugehörigen Base ist. Steht die Flagge ganz oben bedeutet das, dass an der Base öfter mal was bewegt bzw was gemacht wird. Die Fagge kann allerdings auch in der Mitte stehen, das bedeutet die Base wird nicht so aktiv betrieben.
Sollte die Flagge ganz unten stehen, bedeutet das, dass dort kaum bis keine Aktivität herrscht und somit besteht die Gefahr das die Base schon bald despawnt. Nicht nur die Base verschwindet dann, sondern auch alle Items die darin aufbewahrt wurden.
Die Gegenständen, die im umkreis von 60 Metern einer Base liegen, werden seit neustem auch nicht mehr despawnt, sondern bleiben auch nach Server-Restarts auf dem Boden liegen.
Das Zentrale Lootsystem
Das Setup des zentralen Lootsystems wurde für Chernarus und Livonia bearbeitet. Die Gegenstände auf der Welt sollten viel länger als zuvor bleiben. Auch Server-Neustarts bringen keine neuen Gegenstände mehr hervor.
Auch die beliebten Heli-Absturzstellen wurden überarbeitet. So war es früher durch das Horten von Gegenständen nicht mehr möglich, seltene Gegenständen an diesen Absturzstellen zu finden. Seit dem Update können wieder seltene Items an solchen Stellen gefunden werden.
Bug-Fixes und mehr
Wie nach jedem Update gibt es noch unzählige kleine Änderungen am Spiel, sowie Fehlerbehebungen. Wir haben euch hier alle Änderungen und Fehlerbehebungen aufgelistet:
ADDED
- Added the Deagle pistol with its attachments
- Added the Magnum revolver
- Added the Flag Pole and Flags
- Added the NBC Respirator
- Added 7 new exterior and interior variants for rural houses
- Added new medium and small power lines in Chernarus
- Added police ADA 4×4 wrecks for Livonia (replacing Chernarus police Olga)
- Added information to items as to how many you can stack
FIXED
- Fixed various issues with object placement of both Chernarus and Livonia terrains
- Fixed several exploits to glitch through collisions
- Fixed an issue with the characters sliding on steep slopes
- Fixed a bug that would spawn certain items slightly below the ground when swapped between the inventory and vicinity
- Fixed a bug that caused ropes and sticks to be left behind after destroying the watchtower or fence kit
- Fixed an issue that the player could hear themselves after using and leaving the PSA station behind
- Fixed a minor misalignment of the mouse cursor texture
- Fixed an issue that prevented full rounds from being displayed in 1st person view when ejected from the gun
- Fixed a bug that displayed the Plate Carrier Holster upside-down in the inventory view
- Fixed an issue that caused crafted items to float above the ground
- Fixed an issue that caused fish caught via fishing to float above the ground
- Fixed an issue that allowed the gas cooker to run even when stored inside the inventory
- Fixed a bug that placed the rope on the ground, if you removed it from a Watchtower Kit or Fence Kit into your hands
- Fixed an issue that prevented players from picking up certain items that were dropped on the Watchtower
- Fixed a bug that would cause floating ammunition to appear next to the player while reloading
- Fixed a bug that would cause dropped items to clip through the garden plot
- Fixed a bug that caused wooden planks cut from a pile to be created wherever the first cut plank was moved
- Fixed a bug blocking players from opening vehicles doors caused by nearby dead bodies
- Jumping out of a car can no longer be used to glitch into objects or jump through fences (player will get teleported back)
- Fixed an issue with items in nested containers disappearing or spawning on the ground as new
- Fixed the damage calculation of the shotgun when using pellet ammunition
- Fixed a bug that allowed to see through the Olga 24 without hood in 1st person view
- Fixed a bug allowing infected to climb over closed party tent doors
- Fixed an issue with picking up items through certain walls
- Fixed a bug making it possible to place tents in the water
- Fixed a bug making it possible to place tents into steep terrain
- Fixed a bug that prevented foliage smoothing settings to be applied on game restart
- Fixed an issue that caused bullets shot via the double-fire-mode (BK 43 and Blaze) to only be registered as one hit
- Fixed a bug that allowed usage of a ruined lock pick
- Fixed an issue preventing quantities of items spawned within cargo at random capacity
- Fixed an issue blocking certain infected types from appearing within cities and industrial zones
- Fixed an issue with executing emotes in limited spaces, causing the character to clip into objects
- Fixed an issue causing vehicles with running engines to injure players close to it, even if the vehicle did not move
CHANGED
- Updated the textures for several buildings and various props
- You can now place up to 10 Wooden Sticks into a fireplace
- Armbands are not stackable anymore and their inventory size are decreased to 1×2
- The doors of vehicle wrecks now open wider
- Locked doors only display their locked state after the player tried to open them once
- Changed the attachment slot icon for Stones
- Stacks of same items can also be combined on the ground (to the maximum of inventory stack)
- Updated the model of Olga 24 police car for Chernarus
- Balanced the dispersion values for all pistols
- Balanced the weapon durability during firing
- Increased the durability of suppressors (including improvised)
- Duct tape can no longer be used to repair weapons and their attachments
- Digging a garden plot now damages the tool used
- Locking/unlocking doors now damages the Lockpick
- New characters spawn with a T-Shirt and crop hiking pants
- New characters have a chance to spawn with damaged gear
- Reduced the penalty on heat isolation and absorbency from worn and damaged clothing
- The watchtower kit can only be placed under a ceiling that fits at least the 1st floor of the watchtower
- Items dropped from hands during a players death will share the lifetime of the dead body (1 hour by default)
- Items de-equipped when skinning a dead player share the dead player body’s lifetime (1 hour by default)
- The radial menu for emotes now shows whether an emote can be executed in the current position
- Adjusted the effective ranges of the Revolver and Deagle
CENTRAL ECONOMY
GENERAL
- Added more loot points to the car wrecks
- Lifetime values of all items have been greatly increased
- Rare helicrash loot is now opted out from count in cargo of player-owned storage items (tents, crates,..)
- The restart of server no longer spawns new loot (ignoring restock timers) and loot is only spawned after restock timers run out
- Added new InitialSpawn parameter into globals.xml, allowing the definition of the % of items spawned into the world (only when there is no existing storage present)
MODDING
- Added: Exposed AbstractWave::GetFrequency into scripts
- Added: DayZPlayerUtils::PlayerCanChangeStance function
- Added: Script define DAYZ_X_YY (DayZ version, X being the major, YY the minor version number)
- Added: New no land-contact versions for castle models (it is recommended not to use the regular versions because of collision issues)
- Added: IsPendingDeletion to easily check if a parent object is in the deletion process
- Added: OnJumpOutVehicleFinish event when a player lands after jumping out of a car
- Added: GetCEGlobal functions to get values defined in the globals.xml
- Added: OnCEUpdate event on EntityAI (gets called with active CE each time it saves the state of the object)
- Fixed: Entity::SetScale is now working in script
- Changed: Bullet SphereCast & RayCast can ignore BulletSkeletonComponent
- Changed: Passing the new ECE_NOLIFETIME flag to CreateObjectEx will skip the setting of lifetime for the created object
- Changed: Renamed OnRadiusLifetime* methods to RadiusLifetime* methods
- Changed: Commented out the legacy solution for damaging weapons through script, now replaced with damageBarrel and barrelArmor config parameters
- Changed: m_ConditionTarget of targeted actions from ‚CCTNone‘ to something, that can check first distance condition (usually ‚CCTCursor‘).
- Changed: Items created through script (CreateObject, CreateObjectEx) will get their lifetime assigned (when CE is running)
- Changed: Debug shapes are now visible when DayZDiag_x64.exe is used
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